Sunday, March 3, 2013

History of YouTube

YouTube Inc. was founded by Chad Hurley, Steve Chen and Jawed Karim in February 2005 in San Bruno, California. They all met while working at PayPal, Chen and Karim as engineers and designer Chad. According to Hurley and Chen, the idea of YouTube came at the difficulties experienced in trying to share videos taken during a party San Francisco. This story has been considered a very simplified version, and Chen has recognized that this idea can be promoted by the need to present a simple story to the market. Karim said that the party never happened, and that the idea of sharing Internet video was his. His colleagues have stated that the party did happen, and Karim's original idea was to create a dating site where people could be classified based on their videos. Karim acknowledges having been influenced by a dating site called HotorNot.com ('"Hot or Not'), where users could upload pictures of themselves, which were then rated by other users.

The domain was activated on February 15, 2005, and 23 April was the first video uploaded, Me at the Zoo ("I at the zoo '). In the spring YouTube went online. However, developers quickly realized that users were carrying all sorts of videos, leaving behind the original idea. Traffic soared as people began to put YouTube links in their MySpace pages. The rapid growth of the site attracted Time Warner and Sequoia Capital, which invested in it. After that in October 2005, the company placed a Nike spot featuring Ronaldinho, large companies began to feel attracted by YouTube. In 2005, Sequoia had to invest U.S. $ 8.5 million on the site.

By December 2005 YouTube pages were visited 50 million times a day. However, after the music video Lazy Sunday, originally broadcast on the show Saturday Night Live, was uploaded to YouTube, visits skyrocketed again to reach the 250 million daily views. By May 2006, according to Alexa.com, YouTube reached 2000 million views a day, and by mid-August had reached 7000 million mark several times, also had become the tenth most visited site in the United States. At that time, the New York Post estimated that YouTube would be worth between 600 and 1000 million U.S. dollars. MySpace.com and Google published their own versions of YouTube, but without success.

In October 2006 YouTube offices remained in San Mateo County, located on the second floor of a building, and had about 60 employees. An executive of Universal Music Group recently announced that "YouTube owed tens of millions of dollars" for violation of copyright. Mark Cuban, co-founder of Broadcast.com, an Internet radio service purchased by Yahoo in 1999, a month earlier had declared that "only a fool would buy YouTube for potential legal problems that face." However, site owners were already committed with Warner Music to improve service, so that could detect more quickly when a video of his property was uploaded to the site. However, earlier this month published a report in the Wall Street Journal indicating that Google was buying YouTube for U.S. $ 1600 million. This information was initially denied by YouTube and Google, which described it as hearsay.
Offices YouTube, San Bruno, California, after its purchase by Google.

That same month, Google bought YouTube for $ 1650 million dollars in stock. At the time of purchase 100 million videos on YouTube were displayed and 65 thousand new videos were added daily. In addition, some 72 million people visiting per month. Hurley and Chen held their positions, like the 67 employees at that time worked in the company. In the days before, YouTube has signed two agreements with Universal Music Group and CBS, and Google had signed agreements with Sony BMG and Warner Music to distribute music videos.

By June 2008 38% of videos viewed in Internet came from YouTube, the closest competitor came to represent only 4%. Although Google did not reveal the figures, it was estimated that the site generated U.S. $ 200 million that year. In that month, an announcement on the YouTube home page daily cost $ 175,000, and the customer must commit to spending 50,000 additional dollars on ads on Google or other pages on YouTube. However, because the content of the vast majority of YouTube videos did not attract advertisers, ad prices collapsed. YouTube proceeded to put pressure on movie studios and television to produce quality video content, and gave them prominent channels, which announcements could present premieres of short films and television. Also came to place ads before the start of a video, but then discovered that 70% of users left the site before it was over.

YouTube's relationship with TV production companies and film has been mixed. Viacom lawsuit against YouTube continues billion for 1000, which started in March 2007 for alleged massive violation of copyright. In addition, Disney signed in late March 2009 an agreement with YouTube, allowing transmission short video of the ABC and ESPN. Disney may submit ads on YouTube with this treatment. In April 2009, Google announced that YouTube signed alliances with some Hollywood studios that the site could show television and full movies. In January 2010, launches YouTube Rentals, an online video store service with full-length movies which can be viewed instantly after payment.

In recent years, Google has not yet achieved the high traffic effectively converting YouTube into profits, the company has recognized this, but has refused to provide figures. According to a Forbes Magazine article, YouTube will generate $ 240 million in 2009, remaining well below the $ 710 million in operating costs of the site. According to an analyst at Credit Suisse, YouTube would show losses by 470 million U.S. dollars in 2009, however, other companies estimate losses 174.2 million.

More about videos from YouTube and other video portals you can find on evideo.si web portal.


Video Source: Youtube

Friday, March 1, 2013

Video Games: Most Popular Games for Boys And Girls

video games have evolved in a number of ways since they first began gaining popularity in the 1970s. For starters, video game consoles have developed from the basic, single-function devices they used to be, into innovative tools featuring a number of capabilities - ranging from music to internet support. However, more than just the video games themselves have changed; their core consumer base and audience has evolved as well. When video games first became popular, they were largely adopted by boys. Today, video games are as much for girls as they are for boys. In fact, many video games today are designed specifically for girls, with women also playing a larger role in developing these games.


So, what are some of the most popular games for girls, and how to they compare to games most popular for boys? Girls - like boys - often follow video games based on their favourite movies and books. Thus, the difference in what games they choose is often based on the types of movies and books they like. For instance, the film High School Musical - featuring hearththrob Zac Efron - is a favourite film among young girls. It therefore makes sense that the game, High School Musical Makin' The Cut - which allows players to become part of the show and write songs - is a big hit among pre-teens.


Older girls have picked up on Final Fantasy, a role-playing game that follows four characters on an epic adventure. While many games designed for boys incorporate violence, this particular game skips the blood and violence altogether, making it particularly popular with girls. Another game that follows in the same footsteps is Eragon, which is based on the popular book of the same name. This game is a happy medium between "squeaky clean" and downright violent games. It still features dragon-riding and battling of dark forces; but the violence isn't overdone, making it popular with both sexes. Sims 2 and Tomb Raider: Legend have also proven to be popular among female consumers.


Many boys, on the other hand, will be boys - meaning much of the male video game consumer base still prefer more violent, adventure-based games. The Call of Duty series is a prime example. Rated high on the popularity chart for boys, this game features graphic warfare action. Boys are also more prone to choosing high speed auto racing games, such as those in the Grand Theft Auto and Forza Motorsport series - although other hobby-based games, such as Guitar Hero, Madden NFL and Pro Evolution Soccer are also popular among boys.


Ultimately, research has shown that when it comes to video games, many girls prefer non-violent games based on stories or puzzles, while boys tend to lean towards action and adventure games - even gory ones. However, when it comes to game consoles, a number of devices - such as the PS3 and Xbox 360 consoles - are popular among both boys and girls.

What is Progressive Streaming ?

The difference between progressive and streaming is very subtle. A Progressive Download in Flash means you are able to watch the video while the rest of the video is loading into the player and is caching into the users temporary internet files. Flash Comm Server works differently by using the Flash Player, you can command it to stream directly from the server, with no caching.



FLV's being played remotely from the server use Streaming Playback. If the FLV file is not playing through a Flash Communication Server you won't be able to use Streaming Playback.

FCS DEMO # 1 Demonstrates a 2 hour movie that plays without any buffer waiting, either to begin the movie, or at any time during the movie if moving the slider bar



Though nearly identical to Progressive download, FCS streaming does have some advantages to the developer. Streaming servers can, invisibly adjust for changes in bandwidth, allow the user to move to any position in the video and to set up playlists that have no lag between videos. Flash application communicates through the Flash Communication Server.





Even though the browser can play the file while connected to the server, the file cannot be played locally, and it is not cached to the users temp internet files. Given the connection to the MX server however, it allows the user to play the movie directly in their chosen browser. This eliminates the need for a third party download such as Quicktime, Windows Media Player, Divx or Real Player.



Flash is embedded in 98% of all internet browsers, a higher percentage than WM, Real Player and Quicktime combined.





FCS Players Demonstrates the versatility of player construction with the use of thumbnails and cue points at 1/16th of the total movie time. http://flvhosting.com/demos/f6_fcs_powered_flv_v2/player.html



Look for the button next to the volume for the scenes control. This allows for instant fast forward or navigation similar to a DVD chapter listing. Embedding the player is limited only to the developers html and xml skills. The player can be made to be a launched in a new window. This kind of player is also suitable for members areas for Pay Per View and other user controlled situations.



Mike McGuinness



Video Source: Youtube